And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). - 130+ brand-new custom names for Serana to call you by! Extensive follower commentary and quest awareness for each of the following quests. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). More to come. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Flower Girls animation support innately added to SDA, without requiring a plugin patch. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Removed vanilla bloodcursed arrows dialogue. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Serana commentary convos on Dawnguard members (Hunter side). This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Shortened triggering distance for the Taarie conversation. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Reduced distance of Serana to Player package (used in several NPC banter scenes). All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. -You can now ask Serana whether you want her to keep her hood on or not! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Sneeze/Yawn toggle is now only available she's become cured. - Typo fixes for blocky text in some subtitles. - Changed the cooldown of the radiant misc. LL version still to come. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - The "strange sensation" message shouldn't appear twice now. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Papyrus Optimizations, further reducing (harmless) log errors and spam. But you can take it to the next level with this dialogue add-on. Will perhaps get to Volkihar Clan commentary later. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Now when the player lockpicks a container, Serana will occasionally comment on it. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Now it shouldn't be delayed. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Removed accidental ITM/Serana NPC record edit. - Removed debug notification that shouldn't be there for the horse riding. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). A bunch of fixes and content additions. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Removed Serana finding a table option in drinking buddies since that was buggy. - Reduced frequency of Serana gift-giving. More spell disables (voiced this time) will be added in with the 3.2 update. Looking for help with serana dialogue addon mod - General Skyrim This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Now Serana should never be lost again! Serana should now properly wait when being asked to wait. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Removed GetDistance requirement from radiant lovemaking dialogue. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Radiant commentary on Ancient Technology quest. - Revamped Drinking Buddies code from the ground-up. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Minor subtitle tweaks for the Sorine scene triggers. 4. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. After this update, NFF (and any follower framework support for Serana) will be obsolete. LL version still to come. Fixes to some scripts for the Companions commentary. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - House of Horrors commentary || Same as the above "Silver Hand" advice. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - A whole lot more subtitle fixes. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Makes it so that Serana can snuggle next to the player if Campfire is installed. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - More post-quest dialogue after defeating Harkon. All rights reserved. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Implementation of optional Amorous Adventures patch. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Added in some revoice lines for "Can I Talk to You For a bit?" - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. It's no longer a spontaneous and spur of the moment decision. Nearly 300 new voice lines. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Serana can now order drinks in taverns every now and then. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Backend improvements with WhatsOnYourMind dialogue. It's intended for her to stop her headtracking and just look forward, which works sometimes. However, it is still fickle and doesn't always remain off. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. The powerful open-source mod manager from Nexus Mods. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Spell Enabling/Disabling voiced responses. - Added a follow-up line to College of Winterhold commentary. - Disabled a bit more radiant idles for a more consistent experience. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Added radiant quest dialogue for the Dawnguard side. This should hopefully help with problems some users have been experiencing. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. This should now fix the issue with some of her goodbyes not being able to play. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). This will be enabled when 3.0 is released.). - An ability is now added when the player first enters into a romance with Serana. junctions that weren't previously there. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Added Clean ver. The revoice is now effectively 100% complete! This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Fixed dialogue conditions for some radiant greets. - Removed SDA Friendship requirement for the College of Winterhold commentary. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Big Update! Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! This should prevent scene overlap from happening. Volkihar side coming later. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Disabled another bloodcursed arrows topic that should have been disabled. She will now use her town outfit in all areas with this keyword. - Fixed Serana saying "Lani" for the "Jon" Name. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. This DOES NOT do anything like dismiss her. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive.