Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! 21.8M . How many primaris can it transport? Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! They now sit in the Heavy Support slot, and thus need to shine on their own merits. On top of that, the -1 to hit these is now just always on, rather than only when they advance. All The New Imperial Armor Compendium 40k Rules - Spikey Bits What about the new thunderhawk rules? In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Grav tanks and the Ares. A vindicator: cool. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Imperial Fists Deimos Vindicator Laser Destroyer. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Credit: Jack Hunter. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Nice that it is cheaper, but otherwise /shrug. Hellforged Leviathan Dreadnought. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). First up is the Martial Legacy special rule. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Definitely seem fine here, as you reduce the variance risk a lot. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Its great to see all these characters represented still, as a lot are from very old IA books. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Both options are now a pretty substantial firepower boost. Look, theres atonof content to cover here and weve barely scratched the surface. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Credit: Jack Hunter. (LogOut/ #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Time will tell. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Thunderers go down quite a bit in points, but lose Grinding Advance. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. The Firepike is now 15 range, so a 3 boost which is neat. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. (LogOut/ Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Last for this section, theTaunar almost certainly works out as a loser. imperial armour compendium 9th edition pdf trove. Cerastus Knight-Castigator. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. This is a great change as I often felt some of the Forge World units had some very odd costings. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Ill have to use my converted tech priest as a Warpsmith I guess. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. In this book you. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Warhammer 40k . The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. That probably still isnt pushing them to the top tables. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Definitely usable. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! It had a good run. Of the various suits, the Rvarna feels like the big winner. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. Lets look at how things shake out. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Whirlwind Scorpius. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. How many wounds? Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Kept the FLY keyword, otherwise unchanged. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Credit: That Gobbo. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Our two favorite dreads have decided to take a little break from carrying marine lists. imperial armour compendium 9th edition pdf trove. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Adrasite Spears remain unchanged (and mostly garbage anyway). Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Such a cool model and was great fun to paint up in a more modern scheme! The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. All of them got boosts and points drops. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Not a huge change, but really impactful vs some targets. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Custodes Telemon Dreadnought. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Imperial Armour Compendium. Pure upside is the best kind of upside. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! You can find out more about which cookies we are using or switch them off in settings. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! They also, while alive, provide a 5+ invulnerable save. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. All of these units follow the standard rules for their factions. So what do I think of the new book? itll rarely be worth it to spend 3 CP to take one. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds.