This is basically a variation of Red Light, Green Light. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Heading right, we enter the room with the jellyfish symbol above it. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. Pan right and enter the jellyfish exhibit. Returning our tools, we take the silver key and the scissors in their place. Venturing all the way to the left end of the hall, we enter the insect room. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Time to see what else this camera can do. 24.7K. Refer to the recipe book on how to make Mandrake Bread. Leaving the room, we wander over to the far left of the hall and place our collected teeth into the shark jaws. Examining the placards below them, we see the letters "DYING" are underlined. Refer to the recipe book for the solution. Switch to the dark dimension and enter the aquarium where we harpooned a fish. Clicking a sword will rotate the sword it's pointing at. Returning to the kitchen and heading right to explore further in the room, we can inspect a cookbook which reveals the snack consists of a sole ingredient; a rat (or as the recipe states, "the freshest meat from your pantry"). We can finally exit to the exhibit hall. Twenty nynchkuddys freed! Changing to the true reality, we can finally open the door that's been evading us for so long. Returning to the end of the hall, we can finally open the door with all of the emblems. JayIsGames offers a free online experience with the best free online games. Take it down to Floor -1. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Inside we're reminded that the power's out and we can't access anything within. Use the wine on the glass on the table. Use the camera and take a photo of the picture on the right. Cutting open the candle painting reveals a cage. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. After he moves away, we now have access to the fish room. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Place the mouse trap besides the mouse hole. Remember their poses. Input temperature: 120; time: 90; mode: third one. Take it back for the. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Switch between them using the stopwatch. Unlock the five letter cabinet with the code DYING that we saw earlier. Interacting with the fish once more allows us to make sense of a sequence of symbols we can use to solve the fish placard on the wall to the left of the jellyfish room. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. He challenges us to three final rounds of "The Devil's Game". However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Pan right twice and enter the lizard room. Take the, Pan right and give the Jonah the glass of wine. And, now that we have the coin, we can start up the Balzhared machine. The solution is to plug the left/middle four. the other door is 'correct'). Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Their order will be used in the jellyfish room momentarily. Be warned, freeing all of the nynchkuddys is a tedious undertaking. Pan left and remove the curtain to a second aquarium with a crab and a key. Scalpel in hand, we go all the way to the far left of the hall, entering the power room. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Switch to the light dimension and collect sap with the bottle for. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. One more to go! Pressing the red button shocks the jellyfish into a series of colors. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Switch to light dimension and enter the fossil exhibit itself. Remember the orientation of the four triangles. We hear an unlocking sound and, when we go back to the false reality, we see the star door below the tank has opened and we can nab the sea star from within. Choosing to power to the symbol in the control panel with the hammer allows us to play a curious game of whack-a-mole with the pots in the left exhibit. Look through the camera to see 5 numbers: II, 3, 7, V, 9. The wires to their tanks now exposed, they can be sorted in the order of the colored lights seen previously. Zoom in on the opener. Beating him in all three rounds sends him back to hell. Place the two lamps into the slots, and the starfish in the door that appears. We're missing something, though, so we leave. JayIsGames.com is a leading Flash and Online game review site. A puzzle pops out from below the cage. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Complete all the puzzles to learn more about the story of Forgotten Hill. Correctly inserting the symbols causes a card to expelled from the statue's mouth. Click on the door and give the guard the ticket. Underneath the crane drawing is the exhibit map. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. Android Games. With your permission we and our partners may use precise geolocation data and . In Zwang to Plektron up your won . After attatching it, the pot the plant is in hops and reveals garden scissors. With Forgotten Hill Disillusion you will: explore more than 50 different locations in the 4 Museum sections: The Library, Flora and Fauna, Mysteries of the Abyss and Sculptural Art. Now the door to the chute is open and the last nynchkuddy can escape. Zoom in on the safe. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Round 3: move right down, move right, move right down, move down, shield up. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Press the buttons in the following order: 12313424. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. We enter the "Flora and Fauna" wing and immediately stop. Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Hang the bucket on the hook on the right to raise the middle frame. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Jacen Solo (grandson). Awesome work! Give the prisoner more water. Use it to create any four-digit code on the machine here. Use the scissors on the pocket and take the. Pan left three times and hang the cage on the rope hanging from the ceiling. We now have a sickle. We open the door directly to the right with a fish skeleton symbol above it. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Use the camera to look at the statue's forehead. The fish above the octopus run portside.". Press the red button for a new sequence: blue, red, yellow, green. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Switching back again reveals stands to place cards into. Going to the room to the left of the bowl of blood, we use the key to free the 8 nynchkuddys from their shackles. Going all the way to the right, we see a cross between two doors. Fourth nynchkuddy freed! Changing to the false reality again, we head into the monster room. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Fifth nynchkuddy freed! Start cooking. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Now it is covered in various symbols and a demonic face. Even though this is just one chapter, they still managed to maintain the creepiness. Twenty in total! Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. In the process, however, it falls over. Forgotten Hill: Wardrobe 2. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. After it falls to the floor, a photo is revealed and we add it to our inventory. Use the pincers to cut the chain locking the power room and head inside. Pan all the way right and note the poses of the statues II and III. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. Placing the sheet over another statue again gives us the solution to the projector puzzle. How to play: We take the "pear" with us into the hall and place it under the bird cage as bait. Show all games in series. Pan right three times to the hanging statue holding a bowl. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. Press the red button to see each symbol correspond to a different length of candle. Forgotten Hill First Steps: Mr. Larson's Nightmares - Official Walkthrough Dreams, memories, the consequences of a head trauma Help Mr. Larson to move his First A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Should look like this: Double check power is being directed to the hammer symbol. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display.